Adobe Substance 3D Painter / Designer Einblicke 2021

Mit Adobe Substance Painter kannst du 3D-Modelle in Echtzeit bemalen und texturieren, während du mit Substance Designer die Werkzeuge zum Erstellen eigener Materialien erhältst.

Von  Author Ingo  Ingo  |  Author Daniel Burrows  Windfell

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Adobe Substance Painter 2021


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Bildquelle: substance3d.com

Substance Painter 2021 ist eine Referenz-Textur-App, die Profis und Enthusiasten hilft, ihre Kreationen zum Leben zu erwecken.

Entwickelt, um von Menschen aller Fähigkeitsstufen verwendet zu werden, kannst du Smart-Materialien verwenden, um Texturen automatisch auf deine Objekte zu legen oder detaillierte Assets zu malen.

Substance Painter ist mit vielen Plattformen kompatibel, darunter Unity, Unreal, Amazon, VRay und Renderman.



 

MALEN IN 3D MIT SUBSTANCE PAINTER



 

Adobe Substance Designer 2021


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Bildquelle: substance3d.com

Substance Designer wird von mehr als 95 % der AAA-Spieleprojekte verwendet und ist das branchenführende Tool zur Materialerstellung und -bearbeitung.

Übernimm die volle Kontrolle und erstellen Materialien mit einer unendlichen Anzahl von Variationen.

Mit Substance Designer kannst du prozedurale, scan basierte oder hybride Substance- und MDL-Materialien erstellen, die mit vielen Game-Engines kompatibel sind.

 

 

DAS ULTIMATIVE 3D MATERIAL AUTHORING TOOL



 

CD PROJEKT RED VERRÄT PRODUKTIONSDETAILS UND EINSATZ VON SUBSTANCE PAINTER


Cyberpunk 2077 ist eines der größten Spiele, die im Jahr 2020 herauskommen werden. In einem aktuellen Interview mit dem Magazine by Substance verriet Technical Art Director Krzysztof Krzyścin, dass die Texturierung Pipeline des Teams für Cyberpunk 2077 über Substance Painter lief.

Cyberpunk 2077 erstellte seine Materialien und das Multi-Layer-Shader-System innerhalb der REDengine und verband es über Plugins mit Substance Paint und Designer.



 

Lies weiter unter | A World full of Substance Article

Im Wesentlichen bedeutet dies, dass die Spielmaterialien von verschiedenen Personen mit Substance Painter und Substance Designer bearbeitet und einfach in die REDengine übertragen werden konnten.

     
Author Ingo

Ingo

Ingo ist schnell! Studierte E-Commerce und hat seine Wurzeln vorerst im lebendigen Deutschland. Gleichzeitig ist er als ehrgeiziger Beeinflusser-Berater den Gaming-Communities & Spieleentwicklern nahe. Er weiß oft, welche Trends gerade aktuell sind. Eine besondere Faszination übt Ingo als Redakteur von Spielekritiken aus.

       

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